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University Projects

Tale  of Umbris
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"Tale of Umbris" My last year's project for one of my modules was 5-month game development. For this game, I was a game producer + game programmer + game designer. It was a mix of everything but I wanted to know my strengths and weaknesses. As a producer, I needed to learn team management and that's something I enjoy a lot, having a team under your name is something that scares me at the beginning but teaches you a lot about how to do things and motivate your teammates. As a programmer, I struggle a lot with the game-play programming and creating all the code from scratch but I ended up being really happy with the result and as the designer, I created the levels and game-play ideas so the game started to have shape and we knew what we were aiming to.

C++ RPG GAME

I've created an RPG game model using only the console in C++. Using inheritance to have more control over the classes and make the code more efficient was my main goal for this project. After that, I realized that I needed to allocate the memory and all the variables somewhere in order to keep track of them during the game. To solve that I used pointers and dynamic memory allocations for all of the classes and all their variables. And to keep my code safe I created the variables of the stats and player using getters and setters in order to keep my code professional and secure

Lamborghini  Model

This 3d model was created using 3ds max. For the creation of this final year project, I went for a low poly style Lamborghini huracan. I used some of the techniques they taught us during the course like poly edit for the shape of the car, Nurbs for the windows, and rendering the video with the camera target.

University Clicker
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"University Clicker" For this challenge they told us on our second week of Uni to create a clicker game. In this project I decided to take a more artist role. I really enjoy doing pixel art so i made all of the art for the game. I took a manager role as well trying to coordinate the other programmer with the requirements i needed. Regarding the simplicity of this game I ended up a lot about team management and sound design. As the game name says you need to click the button in order to get knowledge so you can pass the modules of your first year. Easy you think ??

Galactic Feline
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"Galactic Feline" This is one of my first big games It was a university assignment where we had a big team of 8 people working on different parts of the game. I was on the programming and design team. I designed the levels on the game and programmed the main features of the game, such as asteroids, players, and the implementation of the sounds.

Comets
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"Comets" This game was my first challenge in uni. On our first week they told us ("Make a game that only has 1 input") I've never made a game before or even know what a game engine was, but that didn't stop me. After tons of tutorials and starting to understand Unity I created this game. Asteroids fall from above and you need to try to avoid all of them or destroy them in order to last longer. If i tried to remake this game know there would be so many things i would improve, but is beautiful to see how everything started.

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